Work

What we build, and what is on the bench.

Simulators, products, a strategy game and a set of experiments. Each one is labelled with where it actually stands.

Engineering and simulation

simulations.idlery.com

Rendered in the simulator: high above the Earth, the upper stage fires its engine as the spent booster falls away.
In development

Rocket Engineering

A browser-based 3D simulator of a two-stage launch vehicle. Open it in cutaway and exploded views, learn what each part does and how it is made, then follow six missions from the pad to orbit, a space station and the Moon.

Fab One, rendered in the simulation: a resist-coated wafer in the developer bowl, the dispense arm above it.
In development

Fab One

An interactive 3D simulation of a semiconductor fab. Follow one silicon wafer from a bare disc to a working inverter, and see what each machine does to it.

CoreCredit on iPhone: money at risk of $1,048.25 and $500.00 overdue.
On the App Store

CoreCredit

A core-return and vendor-credit ledger for independent repair shops, on iPhone and iPad.

Elemora’s periodic table, each element tinted by its family.
On the App Store

Elemora

An interactive periodic table for anyone learning chemistry: explore all 118 elements, study them, and build compounds.

In development

OffRent Ledger

For iPhone and iPad: what each equipment rental is costing, the vendor’s off-rent confirmation, pickup evidence, and a check of the final invoice. It keeps the record; you make the call.

Games

In a browser, and on a table

Karnwold running in a browser: four players’ village boards on a dark table, with the build panel open.
Playable onlineTabletop in development

Karnwold

An original village-building siege strategy game for two to five players. Play friends or bots in your browser now; a physical edition is being prototyped.

Experiments

Early work, with its limits stated

Holograph on iPad: a launcher tile glowing behind cyan glass on a dark stage, with more tiles on either side.
Interface experiment

Holograph

An iPad launcher that shows apps, websites and folders as tiles behind cyan glass. Optional head-tracked depth and air gestures run on the device; nothing is recorded.

Experimental AR

WallField

Uses the iPhone’s magnetometer and ARKit to map changes in the local magnetic field onto a wall. It does not see through walls, cannot tell whether wiring is present, and its thresholds are still provisional.

Imaging experiment

Turbid

Uses an iPhone’s camera and torch to screen the optical clarity of a water sample. It is a screening tool only: it cannot tell you whether water is safe to drink.

Looking for Blake Kimble’s own engineering projects? They are collected separately in the portfolio.

Portfolio