Rocket Engineering
A browser-based 3D simulator of a two-stage launch vehicle. Open it in cutaway and exploded views, learn what each part does and how it is made, then follow six missions from the pad to orbit, a space station and the Moon.
Work
Simulators, products, a strategy game and a set of experiments. Each one is labelled with where it actually stands.
A browser-based 3D simulator of a two-stage launch vehicle. Open it in cutaway and exploded views, learn what each part does and how it is made, then follow six missions from the pad to orbit, a space station and the Moon.
An interactive 3D simulation of a semiconductor fab. Follow one silicon wafer from a bare disc to a working inverter, and see what each machine does to it.
A core-return and vendor-credit ledger for independent repair shops, on iPhone and iPad.
An interactive periodic table for anyone learning chemistry: explore all 118 elements, study them, and build compounds.
For iPhone and iPad: what each equipment rental is costing, the vendor’s off-rent confirmation, pickup evidence, and a check of the final invoice. It keeps the record; you make the call.
In a browser, and on a table
An original village-building siege strategy game for two to five players. Play friends or bots in your browser now; a physical edition is being prototyped.
Early work, with its limits stated
An iPad launcher that shows apps, websites and folders as tiles behind cyan glass. Optional head-tracked depth and air gestures run on the device; nothing is recorded.
Uses the iPhone’s magnetometer and ARKit to map changes in the local magnetic field onto a wall. It does not see through walls, cannot tell whether wiring is present, and its thresholds are still provisional.
Uses an iPhone’s camera and torch to screen the optical clarity of a water sample. It is a screening tool only: it cannot tell you whether water is safe to drink.
Looking for Blake Kimble’s own engineering projects? They are collected separately in the portfolio.
Portfolio